From opening Godot to a published game
Every step, in order.
Work top to bottom. Each box saves as you tick it, and the bar up top fills toward launch. The one ★ step is the make-or-break moment — don't build past it until it feels good. Steps tagged with a gold chip have a ready template in the Docs to write tab.
Pace yourself. This is a real project — expect it to take a while. Phases 0–2 get you to a playable "aha" fast; that's your motivation fuel. Everything after is repetition and polish. Commit to Git after every step that works.
The documents your game needs
Fill these in — don't start blank.
Each is pre-written for Mirrorbound. Copy it into a file in your project's /docs folder (or the itch page), then replace the <bracketed> bits. Write the GDD and level spec first; the rest you finish just before launch.