Mirrorbound

Build → Publish checklist
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From opening Godot to a published game

Every step, in order.

Work top to bottom. Each box saves as you tick it, and the bar up top fills toward launch. The one step is the make-or-break moment — don't build past it until it feels good. Steps tagged with a gold chip have a ready template in the Docs to write tab.

Pace yourself. This is a real project — expect it to take a while. Phases 0–2 get you to a playable "aha" fast; that's your motivation fuel. Everything after is repetition and polish. Commit to Git after every step that works.

The documents your game needs

Fill these in — don't start blank.

Each is pre-written for Mirrorbound. Copy it into a file in your project's /docs folder (or the itch page), then replace the <bracketed> bits. Write the GDD and level spec first; the rest you finish just before launch.